Shot #
|
Location
|
Shot type
|
Camera Angle
|
Camera Movement
|
Shot Description
|
1
|
Ext
|
CS (Crane) /HS
|
High angled shot.
|
Track down tree- straight
|
The camera will track down the tree, to the ground where it will
pause for a few seconds, with an axe coming out of nowhere chopping into the
tree. Drone used
|
2
|
Ext
|
Tracking (TS)
|
Eye Level
|
Tracking character- try keep camera still as possible but shake for
added effect. (Breathing and ambient sounds)
|
Tracking shot to the right of character running from behind the tree
|
|
Int
|
MS- CU
|
Eye level
|
Stationary (pull in)
|
Show one character going on phone and calling their friend up to ask
them if they want to go camping... Turns into a 5 way call... Split screen
effect.
|
|
|
FADE
|
TO
|
BLACK
|
|
3
|
Ext
|
MS
|
Eye Level
|
Camera attached to vehicle
|
Tracking shot/moving shot of group travelling to destination in car
|
4
|
Ext
|
LS/CU
|
Ground Level
|
Stationary- propped up (No tripod)
|
Camera placed on floor propped up, car drives over it
|
5
|
Ext
|
CU
|
Low Angle
|
Stationary- attached to vehicle
|
Camera attached to car showing the wheel turning/moving
|
|
|
FADE
|
TO
|
BLACK
|
|
6
|
Int
|
MCU
|
Eye level
|
Stationary
|
Attach go pro to car via suction cup- show group talking and laughing
with each other
|
7
|
Ext
|
Establishing Shot
|
Eye Level
|
Either use drone to get a quick, smooth shot or pull out
|
Shows group arriving- perhaps pulling up to campsite.
|
8
|
Ext
|
MS
|
Eye Level
|
Pull in
|
Show characters getting out of car with some belongings to dump onto
ground as they get out.
|
9
|
Ext
|
OTSS
|
Eye Level
|
Handheld-shaky feeling but not too shaky.
|
Continued from last shot- cut to show OTSS and surroundings as
belongings get chucked on the floor
|
10
|
Ext
|
LS
|
Low Angle
|
Stationary- camera propped up
|
Chuck belongings over other side of camera
|
11
|
Ext
|
MS
|
Eye Level
|
Pull out
|
Opening boot and chucking belongings out
|
12
|
Ext
|
LS
|
Eye Level
|
Swivel around car (front to side)
|
Cut back to car parking up
|
13
|
Ext
|
ES
|
High Angle
|
Stationary
|
Show them setting up tent
|
14
|
Ext
|
CU
|
Eye Level
|
Swivel/follow
|
CU of character opening bottle of alcohol, follows movement of bottle
as they drink it
|
15
|
Ext
|
MS
|
Eye-level
|
Stationary/pull in?
|
Show group sitting down on a tree log or leaning on car taking a
break.
|
16
|
Ext
|
Variety of CU’s/OTSS
|
Eye Level
|
Handheld- slight shakey movements
|
Show characters faces mid conversation-showing forest background.
|
17
|
Ext
|
MS/OTSS
|
Eye Level
|
Stationary (variety of shots)
|
Get group to gather things to make a campfire i.e. logs, twigs.
|
18
|
Ext
|
MS
|
Ground Level
|
Hand held
|
Cut back to campfire- sticks/logs being chucked onto pile
|
19
|
Ext
|
MCU
|
Low level
|
Stationary/pan
|
Matches chucked to individual who lights the fire
|
20
|
Ext
|
LS
|
Low Level
|
Handheld/ moving (mounted to head)
|
(sound effect- turn in story) Camera cuts to distant shot of the
group sitting there (with go pro attached to head)
|
21
|
Ext
|
CU
|
Eye Level
|
Stationary
|
Cuts to axe (Again) cutting into tree bark.
|
22
|
Ext
|
MCU
|
Eye Level
|
Handheld
|
Cuts back to group socializing with each other, having fun
|
23
|
Ext
|
CU
|
Eye Level
|
Handheld
|
CU of group in conversation
|
24
|
Ext
|
MS
|
Eye Level
|
Stationary
|
Bonfire shown as a figure of danger
|
25
|
Ext
|
LS
|
Eye Level
|
Stationary
|
Black figure appears in background
|
26
|
Ext
|
MCU
|
Eye Level
|
Tracking
|
One character walks off to collect something
|
27
|
Ext
|
MS
|
Eye Level
|
Stationary
|
Cut back to group/partners
|
28
|
Ext
|
MLS
|
Eye Level
|
Tracking/Handheld
|
Characters hear a faint scream in the distance- react and go off to
see what it could of been
|
29
|
Ext
|
MLS
|
Eye Level
|
Stationary
|
Other characters act like nothing has happened- still normal.
|
30
|
Ext
|
MLS
|
Eye Level
|
Handheld
|
Editing- black figure appears out of nowhere in shot of standstill
forest
|
31
|
Ext
|
CU
|
Eye Level
|
Pull in
|
Shot of character about to be killed (screaming)- laying on floor-
axe raised in air
|
32
|
Ext
|
CU
|
Eye Level
|
Pull in
|
Very quick pull in to characters face with camera- as if the axe is
the camera- character looks frightened
|
33
|
Ext
|
MS
|
Eye Level
|
Tracking
|
Quick cut to other character running away from murder- clip duration
very short
|
34
|
Ext
|
LS
|
Eye Level
|
Stationary
|
Cut back to bonfire- killer appears behind the flames as shot comes
to an end- no one notices.
|
35
|
Ext
|
LS
|
Eye Level
|
Stationary
|
Stutter effect- same shot except time skips- killer moves closer
|
36
|
Ext
|
CU/MCU
|
Eye Level
|
Tracking/pull in/out
|
End on a person being dragged away with them screaming
|
Wednesday, 24 February 2016
Shot list
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