Wednesday, 24 February 2016

Shot list

Shot #
Location
Shot type
Camera Angle
Camera Movement
Shot Description
1
Ext
CS (Crane) /HS
High angled shot.
Track down tree- straight

The camera will track down the tree, to the ground where it will pause for a few seconds, with an axe coming out of nowhere chopping into the tree. Drone used
2
Ext
Tracking (TS)
Eye Level
Tracking character- try keep camera still as possible but shake for added effect. (Breathing and ambient sounds)
Tracking shot to the right of character running from behind the tree

Int
MS- CU
Eye level
Stationary (pull in)
Show one character going on phone and calling their friend up to ask them if they want to go camping... Turns into a 5 way call... Split screen effect.


FADE
TO
BLACK

3
Ext
MS
Eye Level
Camera attached to vehicle

Tracking shot/moving shot of group travelling to destination in car
4
Ext
LS/CU
Ground Level
Stationary- propped up (No tripod)
Camera placed on floor propped up, car drives over it
5
Ext
CU
Low Angle
Stationary- attached to vehicle
Camera attached to car showing the wheel turning/moving


FADE
TO
BLACK

6
Int
MCU
Eye level
Stationary
Attach go pro to car via suction cup- show group talking and laughing with each other
7
Ext
Establishing Shot
Eye Level
Either use drone to get a quick, smooth shot or pull out
Shows group arriving- perhaps pulling up to campsite.
8
Ext
MS
Eye Level
Pull in
Show characters getting out of car with some belongings to dump onto ground as they get out.
9
Ext
OTSS
Eye Level
Handheld-shaky feeling but not too shaky.
Continued from last shot- cut to show OTSS and surroundings as belongings get chucked on the floor
10
Ext
LS
Low Angle
Stationary- camera propped up
Chuck belongings over other side of camera
11
Ext
MS
Eye Level
Pull out
Opening boot and chucking belongings out
12
Ext
LS
Eye Level
Swivel around car (front to side)
Cut back to car parking up
13
Ext
ES
High Angle
Stationary
Show them setting up tent
14
Ext
CU
Eye Level
Swivel/follow
CU of character opening bottle of alcohol, follows movement of bottle as they drink it
15
Ext
MS
Eye-level
Stationary/pull in?
Show group sitting down on a tree log or leaning on car taking a break.
16
Ext
Variety of CU’s/OTSS
Eye Level
Handheld- slight shakey movements
Show characters faces mid conversation-showing forest background.
17
Ext
MS/OTSS
Eye Level
Stationary (variety of shots)
Get group to gather things to make a campfire i.e. logs, twigs.
18
Ext
MS
Ground Level
Hand held
Cut back to campfire- sticks/logs being chucked onto pile
19
Ext
MCU
Low level
Stationary/pan
Matches chucked to individual who lights the fire
20
Ext
LS
Low Level
Handheld/ moving (mounted to head)
(sound effect- turn in story) Camera cuts to distant shot of the group sitting there (with go pro attached to head)
21
Ext
CU
Eye Level
Stationary
Cuts to axe (Again) cutting into tree bark.
22
Ext
MCU
Eye Level
Handheld
Cuts back to group socializing with each other, having fun
23
Ext
CU
Eye Level
Handheld
CU of group in conversation
24
Ext
MS
Eye Level
Stationary
Bonfire shown as a figure of danger
25
Ext
LS
Eye Level
Stationary
Black figure appears in background
26
Ext
MCU
Eye Level
Tracking
One character walks off to collect something
27
Ext
MS
Eye Level
Stationary
Cut back to group/partners
28
Ext
MLS
Eye Level
Tracking/Handheld
Characters hear a faint scream in the distance- react and go off to see what it could of been
29
Ext
MLS
Eye Level
Stationary
Other characters act like nothing has happened- still normal.
30
Ext
MLS
Eye Level
Handheld
Editing- black figure appears out of nowhere in shot of standstill forest
31
Ext
CU
Eye Level
Pull in
Shot of character about to be killed (screaming)- laying on floor- axe raised in air
32
Ext
CU
Eye Level
Pull in
Very quick pull in to characters face with camera- as if the axe is the camera- character looks frightened
33
Ext
MS
Eye Level
Tracking
Quick cut to other character running away from murder- clip duration very short
34
Ext
LS
Eye Level
Stationary
Cut back to bonfire- killer appears behind the flames as shot comes to an end- no one notices.
35
Ext
LS
Eye Level
Stationary
Stutter effect- same shot except time skips- killer moves closer
36
Ext
CU/MCU
Eye Level
Tracking/pull in/out
End on a person being dragged away with them screaming






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